|
|
|
|
|
News & Events |
|
|
|
|
|
|
|
|
|
|
|
|
|
CEO’s Desk |
|
|
|
|
|
|
| |
 |
|
| Brethren Infotech Solutions to provide customer support to Pointmarketing Inc. |
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
|
|
|
| |
e-Learning is learning on Internet. Its the convergence of teaching / learning and the internet .By opting for e-learning, the learner can acquire the required knowledge in any subject sitting in the comfort of his/her room. It uses the network technology to design, deliver, select, administer, and extend LEARNING.
|
|
 |
|
|
|
e-Learning is Internet-enabled learning. Components can include content delivery in multiple formats, management of the learning experience, and a networked community of learners, content developers and experts. e-Learning provides faster learning at reduced costs, increased access to learning, and clear accountability for all participants in the learning process. In today's fast-paced culture, organizations that implement e-Learning provide their work force with the ability to turn change into an advantage.
|
Cisco Systems
|
|
 |
e-Learning is the modern. It uses the latest technologies to bring the best to the learners. Audio, Video, Multimedia, Graphics, highlighted texts and many more. |
|
|
|
e-Learning operates in real time. You get what you need, when you need it. . |
|
|
|
|
 |
e-Learning is collaborative. Because people learn from one another, e-Learning connects learners with experts, colleagues, and professional peers, both in and outside your organization. |
|
|
|
 |
e-Learning is collaborative. Because people learn from one another, e-Learning connects learners with experts, colleagues, and professional peers, both in and outside your organization. |
|
|
|
 |
e-Learning is individual. Every e-learner selects activities from a personal menu of learning opportunities most relevant to her background, job, and career at that very moment. |
|
|
|
|
|
|
|
| |
What companies say about e-Learning
|
|
|
|
|
| Better |
Sharing and managing knowledge throughout our company...was one of the keys to reducing our operating costs by more than $2 billion per year.... Kenneth T. Derr Chevron Cor poration |
|
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Faster |
..learners ...can better understand the material, leading to a 60% faster learning curve, compared to instructor-led training. ... Whereas the average content retention rate for an instructor-led class is only 58%, the more intensive e-learning experience enhances the retention rate by 25-60%. Higher retention of the material puts a higher value on every dollar spent on training. WR Hambrecht + Co |
|
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Cheaper |
Motorola calculates that every $1 it spends on training translates to $30 in productivity gains within three years.
A recent study found that corporations that employed a workforce with a 10% higher-than-average educational attainment level enjoyed 8/6% higher-than-average productivity.
Computer-based training and online training can reduce training costs over instructor-led training. A congressionally mandated review of 47 comparisons of multimedia instruction with more conventional approaches to instruction found time savings of 30% improved achievement and cost savings of 30-40%. |
|
|
Merrill Lynch,
The Book of Knowledge |
|
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| |
e-Learning is inevitably a mix of activities -- people learn better that way. An e-Learning environment generally includes:
- self-paced training delivered over the web (although it could be via book or CD or video or what have you)
- 1:many virtual events (which could take place in virtual classroom, virtual lecture hall, or expert-led discussion)
- 1:1 mentoring (which might entail coaching, help desk, office hours, periodic check-in, email exchanges)
- simulation, because we learn by doing. Learners from all over the globe experiment on millions of dollars worth of routers and bridges at Mentor Labs. Consultants learn about e-Business from a game developed by SMGnet.
- collaboration, either joint problem-solving or discussion among study groups via discussion groups and chat rooms
- live workshops (yes, the old way), for some topics are best taught in the real world by a flesh-and-blood instructor or expert
- assessment, both for initial placement and for opting out of topics the learner has already mastered
- competency roadmap, a custom learning plan based on job, career, and personal goals
authoring tools, to develop and update content
- e-store, to pay for learning or post costs against budgets
- learning management system which registers, tracks, and delivers content to learners; reports on learner progress, assessment results, & skill gaps for instructors; enrolls learners, provides security, and manages user access for administrators.
|
|
|